Mushroom Playground Concept
This was a project from my perspective rendering class last semester, one of my first times sketching and rendering the industrial design way. The assignment was simple: design a playground. My mind went straight to something whimsical and immersive, and the mushroom world concept came to life from there.
The design features a cluster of oversized mushroom structures built for kids to climb through, peek out of, and explore. The tallest mushroom sits at the center with a bold red cap and a warm yellow and brown stalk, complete with little porthole windows and an arched entry at the base. Smaller mushroom towers connect around it, each with their own openings and peek-a-boo windows that give the whole structure a playful, almost storybook village feel. A green spiral slide wraps around to one side, and miniature decorative mushrooms are scattered at the base to fill out the world.
The rendering was done in markers, and I focused on building depth through warm amber and burnt orange tones on the stalks, contrasted against the glossy red caps and bright green ground. It was my first semester learning how to think like an industrial designer and translate a concept into a rendered perspective drawing, and this project pushed me to really commit to a vision from sketch all the way through to a finished render.